Head Trip

Fueled by greed and plagued with the memories of a troubled past, corrupted youth counselor Wes Dunley is approached by two scientists with a very bold and unique offer—enough money to last a lifetime in exchange for drugging local teens to use in ever more horrific virtual simulations. The scientists’ clients have disturbed tastes in entertainment, and the simulated reality of tortured teens comes with unexpected consequences.

As the kidnappings grow more elaborate and the drugs used to knock out the teens become less effective, Wes finds himself on the wrong end of a police investigation, one which threatens to send his delicate house of cards tumbling in ruin.

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